

- #Rimworld nutrient paste vs meals how to#
- #Rimworld nutrient paste vs meals generator#
- #Rimworld nutrient paste vs meals free#
People can already force-pull meals from the NPD by drafting-undrafting a hungry colonist and forbidding dropped paste meals. It would also be a nice way to feed animals (since animals literally ignore kibble if they can path to any other food, making kibble worthless if you want to keep animals for food hauling or generally allow them into areas with food). This can be solved by keeping 2-3 stacks of emergency pemmican somewhere but it would be a lot better if we had an option to be able to pull paste meals until storage has X meals or something. A solar flare makes it useless for half a day. What it does need is a way to manually pull meals from it for emergencies.
#Rimworld nutrient paste vs meals how to#
It's fine as is, if you know how to set it up properly. The NPD isn't in a desperate need for a rework.
#Rimworld nutrient paste vs meals free#
And a -4 mood is negligible when you have access to a +10 mood from joy for essentially free or have a nice dining room that cancels out the debuff. Sure, it does generate hauling jobs but a lot less "wasted" work time than a cook would.

Building a NPD means one more colonist to do something else. One cook would have to work 24/7 for ~10 people to feed them all the time. Paste meals cost 40% less food which means 40% less growing/harvesting/food hauling jobs. Alternatively set capacity to 10 nutrition and increase cost by 45 steel instead. However the cost of hoppers should also be included so NPD must cost 90 more steel. The new storage capacity would have to reach at least 20 nutrients to somewhat match 6 hoppers' capacity. Cooling technology would be a new prerequisite for it and increase its power consumption by 100 to simulate stored food being cooled. This could work if the NPD was changed a bit. No more waste of cooler and electricity power. If the NPD run out of food source, let colonists fill it in at that moments. Charge them with raw food source and it doesn't need to be attached with hopper anymore.
#Rimworld nutrient paste vs meals generator#
Solution : NPD needs a new mechanism such as 'charge system', like chem-fueled generator or fueling workbenches. A small QoL change for people like me who don't freeze their vegetables. It would be nice if the hopper had an option to request the food stack that'd spoil first. Meat has to be freezed anyway so it's not like you won't make a freezer in the first place. The problem you describe originates from a lack of experience of using a NPD. One is the dining room, one is an actual freezer with 3/4 hoppers while the last one is a storage room for vegetables without cooling and another 3-4 hoppers. NPD acts as a wall so it's not hard at all to make 3 rooms for it. Potato lasts for 2 seasons, rice for 3 seasons and corn for a whole year without any cooling whatsoever. NPD need much more electricity then it looks. It's waste of cooler to freeze the hopper. Most of the raw food need to be frozen but hopper is usually exposed. Should be fixable if devs extend the storage area options and give us options to fill tiles only if the maximum stackable amount decreases under a certain percentage (or flat number).Ģ. Colonists waste their energy and time just fill a fistful of rice. hopper works as independent stockpile zone, so colonists continuously try to fill it every moments when someone eat it with NPD. How about checking out the REPLIMAT System! It only takes power when you want to produce a nutrient paste. Every time I build it, I immediately regret it. You could have research that gives you different kinds of paste, so that the entire thing would be more relevant than it is right now. It produces nutrient paste meals on the spot when used and takes the corresponding amount of nutrient from the NPD. You bring 20x some food of a nutrient value of 0.05, and your NPD will have 1 nutrient in it. Instead of hoppers, have it instantly consume whatever food your pawns bring to it, and have it fill up an internal variable that's equivalent to nutrients, for example 10. Remove the hoppers, or increase what they can carry, otherwise they're oxymoronic because they make the pawns move around anyway.
