
The best example is the second stage, which occurs inside a city under siege, a la Contra III. But even with these elements, you're still getting an experience that feels incomplete. Sure, you can crank up the difficulty, which adds more enemies and new, alarming attack patterns to the foray (the camels now have mouth laser blasts!), as well as an absurd difficulty setting called Nightmare which truly is a nightmare you know how in Gradius games, enemies release bullets when you kill them? That's Nightmare difficulty. The problem with Contra ReBirth is it doesn't want to go the distance, which gives off the feeling of being a teaser game. This is mixed with varying segments that include traveling down a pit while avoiding death by razor balls and laser traps, and carefully navigating over a group of mutant, mammoth bugs that love to leap into the air at random times. Of course, this always comes off easy until you stop scrolling the screen and try killing a stationary sniper two ledges above. That doesn't mean by any means the game is bad, because there's plenty of the trademark jogging baddies to kill, mixed with soldiers that actually stop to shoot. I feel like a broken record saying this, but just like Gradius ReBirth, Contra ReBirth is a competent game that sticks to the basics. Ending the trek is a giant missile boss that dispenses missiles, with a very ironic weak point to boot.īut as much as I enjoy the game for its sense of humor, not to mention the tidbits of references to previous titles with visuals and a remixed soundtrack, this second ReBirth title is a bit of a letdown. But the numbers quickly dwindle, and you then find yourself making timed jumps over gaps between the mammals.

Let enough time pass, and you're forced to abandon your original means of transportation in favor of the herd now cramming the highway. giant, robotic, purple camels that keep crashing into your truck in an attempt to knock you on the road. Without explanation, you're on top a speeding enemy truck, and for the first few seconds, you blast away goons on huge insects, take on a fleet of missiles flying in awkward directions, and encounter a ninja riding upside-down on a missile. However, for me, the wackiest moment is the entire third stage, taking place exclusively on the highway. top hat? Beat the game on various difficulties, too, and you'll receive the complete ReBirth team, consisting of two, shirtless men, a female robot that sprout flowers when she dies, and a lizard man that shouts the franchise's most infamous lines, such as "Let's attack aggressively!" The static cutscenes between stages are just as kooky, either showcasing the Contra crew fist-pumping with discussions of emancipation, or, in the most shocking moment in the series, Bill Rizer undercover as a woman, complete with dress, lipstick, and. Neither of your two starting avatars are donning astronaut suits, instead having their six packs exposed for all to see! And the vehicle that brought them into space? A standard helicopter. Case in point: the first stage begins on a spaceship orbiting Earth, where the only plausible way in is by bursting through a wall, Kool-Aid style. What I love about Contra ReBirth is, for being a manly, run 'n gun title, it doesn't take itself seriously.

Neither of your two starting avatars are donning astronaut suits, instead having their six packs exposed for all to see! And the vehicle that brought them into space? A standard helicopter." "What I love about Contra ReBirth is, for being a manly, run 'n gun title, it doesn't take itself seriously.
